Zero Company topic field guide
STAR WARS Zero Company Operators & Systems Guides
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Build a four-Operator squad, strengthen pairwise Bonds, and manage Downed units, Injuries, healing, and optional permadeath.
Zero Company is shaped by more than damage output. These guides connect squad composition, Bonds, Cross Training, recovery, and permanent loss while distinguishing official behavior from build advice.
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Star Wars Zero Company Best Squad Composition
Start with one durable protector, one reliable damage dealer, one support or Medic, and one setup or long-range Operator; then replace a role when the mission objective demands it.
how to
Star Wars Zero Company Bond Guide
Deploy the same useful pairs, call them for Backup, and consider their reactions during Operations and Dilemmas; each new Bond level enables Cross Training for both Operators.
faq short answer
Star Wars Zero Company Permadeath Explained
With permadeath enabled, reaching zero Health causes a Downed state and an Injury rather than instant death; on standard rules, an Operator who accumulates three Injuries dies permanently.
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build
Star Wars Zero Company Best Squad Composition
Start with one durable protector, one reliable damage dealer, one support or Medic, and one setup or long-range Operator; then replace a role when the mission objective demands it.
how to
Star Wars Zero Company Bond Guide
Deploy the same useful pairs, call them for Backup, and consider their reactions during Operations and Dilemmas; each new Bond level enables Cross Training for both Operators.
faq short answer
Star Wars Zero Company Permadeath Explained
With permadeath enabled, reaching zero Health causes a Downed state and an Injury rather than instant death; on standard rules, an Operator who accumulates three Injuries dies permanently.
Latest field notes