Player field guide
STAR WARS Zero Company Wiki
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Welcome to the STAR WARS Zero Company Wiki, a practical field guide for players exploring a single-player turn-based tactics game about leading an unconventional squad through a covert campaign in the twilight of the clone wars. Use this hub to find clear routes into the systems, objectives, and early decisions that shape a successful run. Guides are organized by player question, so you can start with the basics, jump to a focused topic, or check what changed in the latest supported version. Every page is written for the PC and Steam edition and carries its applicable game version. Begin with Getting Started if you are new, then follow the topic menu as your next question becomes more specific.
Most useful routes
Popular Guides
- Star Wars Zero Company Beginner GuideFor version Launch
- Star Wars Zero Company Best Starting ClassFor version Launch
- Star Wars Zero Company Classes and SpecializationsFor version Launch
- Star Wars Zero Company Best TalentsFor version Launch
- Star Wars Zero Company Combat TipsFor version Launch
- Star Wars Zero Company Best Squad CompositionFor version Launch
- Star Wars Zero Company Bond GuideFor version Launch
- Star Wars Zero Company Permadeath ExplainedFor version Launch
- Star Wars Zero Company Achievements GuideFor version Launch
- How Long Is Star Wars Zero Company and Is There New Game Plus?For version Launch
First route
Start Here
Getting StartedStar Wars Zero Company Beginner GuideFinish every useful Den interaction before deploying, keep the four-Operator squad in cover, generate Advantage through accurate attacks, and remember that a Tactical Mission ends the current Cycle.
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Guide Topics
Getting Started
Learn the launch-version combat loop, first-cycle priorities, and confirmed PC requirements before taking command of Zero Company.
- Official + communityStar Wars Zero Company Beginner Guide
Finish every useful Den interaction before deploying, keep the four-Operator squad in cover, generate Advantage through accurate attacks, and remember that a Tactical Mission ends the current Cycle.
- Official + communityStar Wars Zero Company Combat Tips
Establish line of sight for Backup, spend AP in a reversible order, use Advantage before it reaches the 10-point cap, and save Overwatch for an Operator's final action.
- Verified sourcesStar Wars Zero Company PC System Requirements
The minimum target is 1080p at 30 FPS on Low with 16 GB RAM and a GTX 1080-class GPU; the recommended target is 1440p at 60 FPS on High with 32 GB RAM and an RTX 3080-class GPU.
Classes & Builds
Compare every standard Specialization, choose a flexible starting class, and pair recruitable Talents with the role they support.
- Official + communityStar Wars Zero Company Best Starting Class
Pick Scoundrel if you want Hawks to amplify exposed targets and assists; pick Soldier or Assault if you want a more direct first campaign with fewer setup requirements.
- Official + communityStar Wars Zero Company Best Talents
Match a Talent to a repeatable class action instead of chasing a universal winner: defensive avoidance supports tanks, critical guarantees support long-range finishers, and elite damage supports boss hunters.
- Verified sourcesStar Wars Zero Company Classes and Specializations
Most Operators choose from eight standard Specializations—Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier—while some authored Operators retain unique roles or Talents.
Operators & Systems
Build a four-Operator squad, strengthen pairwise Bonds, and manage Downed units, Injuries, healing, and optional permadeath.
- Official + communityStar Wars Zero Company Best Squad Composition
Start with one durable protector, one reliable damage dealer, one support or Medic, and one setup or long-range Operator; then replace a role when the mission objective demands it.
- Verified sourcesStar Wars Zero Company Bond Guide
Deploy the same useful pairs, call them for Backup, and consider their reactions during Operations and Dilemmas; each new Bond level enables Cross Training for both Operators.
- Verified sourcesStar Wars Zero Company Permadeath Explained
With permadeath enabled, reaching zero Health causes a Downed state and an Injury rather than instant death; on standard rules, an Operator who accumulates three Injuries dies permanently.
Campaign & Platforms
Check campaign length, New Game Plus status, all 53 Steam achievements, and current Steam Deck support for the launch release.
- Verified sourcesStar Wars Zero Company Achievements Guide
Steam lists 53 achievements spanning story progress, difficulty clears, Operator recruitment, Bonds, optional missions, Zone Rewards, combat feats, and full completion.
- Official + communityHow Long Is Star Wars Zero Company and Is There New Game Plus?
Bit Reactor estimates 30–40 hours for the average main-story campaign depending on difficulty and tactics experience; the launch build has no New Game Plus.
- Official + communityIs Star Wars Zero Company Steam Deck Verified?
No. As of September 2, 2026, EA says the game is not Steam Deck Verified at launch and SteamDB records Valve's current compatibility category as Unsupported.
Latest field notes
Recently Updated
- Star Wars Zero Company Achievements Guide
- How Long Is Star Wars Zero Company and Is There New Game Plus?
- Is Star Wars Zero Company Steam Deck Verified?
- Star Wars Zero Company Best Starting Class
- Star Wars Zero Company Best Talents
- Star Wars Zero Company Classes and Specializations
- Star Wars Zero Company Beginner Guide
- Star Wars Zero Company Combat Tips
- Star Wars Zero Company PC System Requirements
- Star Wars Zero Company Best Squad Composition
Reference card
Game Information
- Platform
- PC / Steam
- Status
- Released
- Release date
- August 27, 2026
- Developer
- Bit Reactor
- Publisher
- Electronic Arts
- Genre
- Strategy, RPG, Turn-Based Tactics
- Modes
- Single-player
- Current version
- Launch