Zero Company topic field guide
STAR WARS Zero Company Classes & Builds Guides
Current coverage · Version Launch
Compare every standard Specialization, choose a flexible starting class, and pair recruitable Talents with the role they support.
Use this section to plan combat roles without treating a launch-week tier list as permanent truth. Official class mechanics are marked separately from recommendations that depend on squad, mission, and difficulty.
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Featured Guides
ranking
Star Wars Zero Company Best Starting Class
Pick Scoundrel if you want Hawks to amplify exposed targets and assists; pick Soldier or Assault if you want a more direct first campaign with fewer setup requirements.
reference
Star Wars Zero Company Classes and Specializations
Most Operators choose from eight standard Specializations—Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier—while some authored Operators retain unique roles or Talents.
build
Star Wars Zero Company Best Talents
Match a Talent to a repeatable class action instead of chasing a universal winner: defensive avoidance supports tanks, critical guarantees support long-range finishers, and elite damage supports boss hunters.
All field notes
Browse the Guides
ranking
Star Wars Zero Company Best Starting Class
Pick Scoundrel if you want Hawks to amplify exposed targets and assists; pick Soldier or Assault if you want a more direct first campaign with fewer setup requirements.
reference
Star Wars Zero Company Classes and Specializations
Most Operators choose from eight standard Specializations—Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier—while some authored Operators retain unique roles or Talents.
build
Star Wars Zero Company Best Talents
Match a Talent to a repeatable class action instead of chasing a universal winner: defensive avoidance supports tanks, critical guarantees support long-range finishers, and elite damage supports boss hunters.
Latest field notes