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STAR WARS Zero Company Wiki

Release
Released August 27, 2026
Current build
Version Launch
Field notes
Wiki updated September 2, 2026
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Zero Company topic field guide

STAR WARS Zero Company Classes & Builds Guides

Current coverage · Version Launch

Compare every standard Specialization, choose a flexible starting class, and pair recruitable Talents with the role they support.

Use this section to plan combat roles without treating a launch-week tier list as permanent truth. Official class mechanics are marked separately from recommendations that depend on squad, mission, and difficulty.

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ranking

Star Wars Zero Company Best Starting Class

Pick Scoundrel if you want Hawks to amplify exposed targets and assists; pick Soldier or Assault if you want a more direct first campaign with fewer setup requirements.

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reference

Star Wars Zero Company Classes and Specializations

Most Operators choose from eight standard Specializations—Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier—while some authored Operators retain unique roles or Talents.

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build

Star Wars Zero Company Best Talents

Match a Talent to a repeatable class action instead of chasing a universal winner: defensive avoidance supports tanks, critical guarantees support long-range finishers, and elite damage supports boss hunters.

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