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STAR WARS Zero Company Wiki

Release
Released August 27, 2026
Current build
Version Launch
Field notes
Wiki updated September 2, 2026
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Campaign & Platforms · faq short answer

How Long Is Star Wars Zero Company? New Game Plus Explained

How long is Star Wars Zero Company? The launch campaign is estimated at 30–40 hours, and EA confirms there is no New Game Plus at launch.

Main-story estimate

Bit Reactor lead producer Caydence Funk gave an official estimate of 30 to 40 hours for an average player to complete the main story. The range changes with difficulty and experience in turn-based tactics.

It is an estimate, not a timer attached to every save. A player who restarts difficult fights, explores the Den after every Cycle, reads every conversation, and completes more optional work can exceed it. An experienced tactics player following critical missions can finish closer to the lower end.

What changes campaign length?

Difficulty and restarts

Harder missions require more planning and can produce failed attempts. Optional permadeath also changes how cautiously a player approaches exposure, healing, and squad selection even if the actual encounter layout remains the same.

Operations and optional missions

The Holotable presents non-combat Operations and Tactical Missions beyond the mandatory story route. They award resources, influence, equipment, relationship changes, or authored side stories. You cannot accept every opportunity before it expires, so “completionist” is not a simple single-run checklist.

Den conversations and build management

Walking the Den, hearing every conversation, comparing recruits, changing Specializations, and tuning equipment adds time outside combat. That material is part of the intended character-driven campaign rather than an unrelated menu tax.

Is there New Game Plus?

No. EA’s current FAQ says the launch build does not include New Game Plus. A completed campaign does not roll the developed roster, gear, or full progression into a stronger replay in the conventional NG+ format.

EA does say that certain customization options unlock on subsequent playthroughs. That gives a replay some new creation choices, but it should not be described as progression carryover.

Is there an endless or post-game mode?

EA has not announced DLC or post-launch content in the current FAQ, and the absence of New Game Plus should not be filled with speculation about an endless campaign. Treat a finished story as the end of that campaign unless a later official update adds another mode.

What makes a second campaign different?

Replay value comes from choices made inside the existing structure:

  • Select a different Hawks appearance and Specialization.
  • Recruit a different set of custom Operators.
  • Pursue other Operations before they expire.
  • Build different Bonds and Cross Training bonuses.
  • Change difficulty, permadeath, or Beskar settings.
  • Make different Dilemma decisions.

The 30–40 hour estimate and New Game Plus status were verified on September 2, 2026. The latter is time-sensitive and should be rechecked after major updates.

References

  1. Zero Company Is a 30–40 Hour Linear Game — PC Gamer
  2. Star Wars Zero Company FAQ — Electronic Arts