The three confirmed tools
WheelMates progressively equips the cars with Rope-Swing, Magnetic Wheels, and Magnet Grab. Each gadget changes how the pair reads earlier spaces: gaps become swing routes, suitable metal surfaces become roads, and movable magnetic objects become cooperative puzzle pieces.
Use Rope-Swing only after both cars agree on the anchor and landing plan. Momentum can help traversal, but uncontrolled movement can also pull a partner out of position. Magnetic Wheels reward scanning walls, ramps, and mechanisms for compatible surfaces rather than treating the floor as the only route. Magnet Grab is for positioning or transporting responsive objects where the next path requires them.
Co-op workflow
- Identify which car must move first and which should hold position.
- Test one tool at a time so a failed attempt reveals something useful.
- Keep the supporting car clear of the moving object’s path.
- Revisit older junctions after unlocking a new gadget.
Route caution
The source material confirms the tools and expanding exploration, but it does not publish a complete launch walkthrough for every room. Exact anchor points, object sequences, and optimal routes should therefore be treated as evolving guide information rather than invented here.